Planned Changes

ĊСледующее Было выпущено для широкой публики.

Here is a simple to-do list I've planned as current roadmap, note that the order can be changed according to our progress or needs. 1. Transformation System: Add cooking, scorching, rotting, air drying, smelting abilities to items, foundation of all kinds of chemical/physical transformations of matter 2. In Depth Tutorials: When starting a new game, we'll add a step by step tutorial missions to guide players through all of our uniquely designed systems: From item downgrading, picking/dropping/placing, crafting, workbench, building, fire making to metabolism system, climate changes, symptom system etc. Then whenever you encounter a new function from an item, there will be a description showing up to explain the function. All tutorial missions and descriptions will not only be texts but also pictures to make the reading part as short as possible. 3. Customizable Furniture System: Allow players to create their own furnitures and use their auto-detected function like sitting, sleeping, storaging, water collecting etc.   Also can transfer them into our pre-built furnitures (with better looking and functionalities) if the assembling order fit a certain recipe Furnitures can be moved using current Placing function, and can transfer into certain pre-built items if players place the right structure to certain locations: Like placing a 1x2 simple plate to a door frame will make the plate a door for this frame. This will be the foundation for us to add carts, manmade water collectors, spinning/weaving machines to the game. 4. Character System Overhaul Change the entire character system to solve the headless isuue. Adding customizable tweaks to the facial/body shapes of the character Both gender will be available for players to choose. Specialized male and female walking animations to improve realism Character creation scene 5. Major Optimization We'll update our game engine and implement more efficient rendering methods to optimize the game The goal is to achieve steady 60 fps with default high graphic settings on i5 7500 CPU and gtx 1060 graphic card PC 6. Combat System Overhaul Remake all of our combat animations to achieve an action-like combat system Complete all combat styles: fist combat, melee, ranged, throwing, special (fish fork) 7. Basic Animals We'll create the foundation logic and framework for all animals Allow them to see, to hear and to smell/ feel their environments Simplified metabolism and symptoms system for animals Add fishes into the game 8. Iron-making Add iron-making related workbenches: basic furnace, forge, anvil etc.   Add raw iron resources into Mangrove biome: limonite Add iron tools and weapons Add advanced crafting techniques related to iron tools Add new workbenches and items that can be crafted by the new techniques 9. Pathfinding Implementation We'll create pathfinding abilities to creatures allowing them to traverse the landscape according to their daily/annual schedule. Add the ability for animals to interact with items Add simple land animals like crabs 10. Complex Animal Logic Add personalities to animals, let them interact with other animals/players Add flying and swimming abilities to animals Add cleverer animals like crocs, seagulls 11. Multiplayer Function Allow players to setup their own server and others can join New functions or features to balance the attributes between players 12. Finishing Initial Biomes Add more plants/ resources to the initial three biomes: shallows, mangrove forest, swamp Add natural traps to biomes 13. Modular Trap System Allow players to craft trap parts and assemble/ design their own traps according to landscapes or their tastes 14. Disease System Add bacteria/ virus/ poison related attributes and logic to character's metabolism system and items Add actions and functions to modify these attributes for items or player Add related symptoms and their influences 15. Character Skill System 16. Character Mood System 17. Modular Vehicle Assembling Let players to craft vehicle parts and assemble complex land/water vehicles 18. More Biomes